Categories: Technology

Cybever unveils AI-based 3D world creation platform


Cybever announced today it is launching the beta for its AI-based 3D world creation platform at the end of the month.

Designed to streamline and democratize 3D content development for creators and developers alike, the platform has already garnered interest from creative studios and asset marketplaces, the company said.

The company is inviting creators from all industries are invited to join Cybever’s Discord community for live demos and exclusive early access to the beta.

“Our platform is designed to transform 3D content creation and stand with artists to build a more powerful artists’ ecosystem through three key strengths: retrieval, placement, and generation,” said
Cecilia Shen, CEO of Sunnyvale, California-based Cybever, in a statement. “By efficiently retrieving relevant assets, placing them accurately within a 3D environment, and eventually generating new content, we empower creators to bring their visions to life faster and more effectively. This beta launch is a crucial step toward making advanced 3D content development accessible to creators across all industries.”


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Cybever’s platform.

Cybever’s goal is to streamline the prototyping and pre-production stages of games, traditionally known
for their labor-intensive and time-consuming nature in 3D content development.

By leveraging AI-driven tools, the platform aims to make these processes more efficient and flexible, enabling creators to iterate and experiment more freely. This enhanced workflow is designed to reduce time spent on early-stage development, allowing for quicker and more innovative project completions.

“Our internal R&D team is continuously exploring various AI-driven tools, assessing them both from
production and investment perspectives – how well these tools can be integrated into our pipelines and
should we invest in their development. We’ve been particularly impressed with the potential of the
Cybever platform to streamline the creative process,” said Julien Proux, chief content officer at Room 8
Group
, in a statement. “Cybever’s solution is already capable of generating high-quality 3D environments quickly, which could significantly reduce the manual workload for our artists and lower costs for our clients. We are excited about the future enhancements to the tool’s flexibility and efficiency, which we believe will make Cybever’s tools an evolution in 3D creation.”

The Cybever platform is cloud-based, enabling users to work from any location without relying on local
hardware. It leverages AI to generate layouts, maps and terrains from sketches and eventually text
descriptions, automatically placing elements like towns and forests, retrieving 3D assets from
marketplaces, and integrating them into 3D scenes.

Cybever’s terrain generation

Key features for the beta will include sketch-to-3D preview, advanced scene generation, asset diversity, weather effects, terrain and environment editing, and enhanced user experience tools, all designed to offer 3D professionals with greater control, creativity, simplicity, and efficiency.

“We recognized that current GenAI trends often focus on directly generating 3D assets from text, which
can lead to limitations in quality, scalability and intractability,” said Jie Yang, CTO of Cybever. “Our team, composed of AI researchers with deep expertise, along with engineers and 3D artists experienced in traditional 3D creation, brings together diverse perspectives to develop innovative solutions. By leveraging AI to enhance rather than replace the creative process, we ensure our platform supports 3D professionals while addressing the challenges typically associated with GenAI.”

Ethical AI

Cybever is focused on 3D world creation for games, TV and film.

Cybever said it maintains a strong commitment to ethical AI practices by partnering with 3D asset marketplaces to ensure licensed assets are used in the content creation process. The platform verifies that creators and studios have the necessary rights to use these assets. If licensing issues arise, Cybever proactively offers options through integrated marketplaces. Additionally, even if artists’ data is utilized in the future, Cybever will obtain their explicit permission and ensure they receive a share of the revenue, reinforcing its dedication to fair and ethical practices.

The Cybever platform has garnered interest and support from a range of creative studios and 3D asset marketplaces since its alpha testing in July. Notable studios like Technicolor Group, Mod.io and Room 8 Group have expressed enthusiasm for the platform’s potential to streamline their 3D content creation processes.

Additionally, leading asset marketplaces, such as TurboSquid and Daz 3D, are collaborating with Cybever to offer their vast libraries of licensed assets. This collective support has helped drive Cybever’s business growth by 400 percent after just a month, underscoring its impact and potential across creative industries.

Cybever’s vision is to empower creators across all creative industries, from gaming to TV and film, and
user-generated content (UGC). The possibilities are endless. The team envisions an ecosystem that
democratizes 3D content creation, making it accessible to everyone, from seasoned professionals to
passionate amateurs.

By integrating advanced AI capabilities and seamless asset management, Cybever aims to support a diverse range of creative projects, helping creators of all levels bring their ideas to life with greater efficiency, creativity, and control.

I noted there are a lot of skeptics about whether 3D game creation will work for either game developers or creators or consumers. In response, Yang said in an email, “We are taking a thoughtful, creator-first approach to rolling out our tool. At this stage, our goal is to support creative collaboration and drive more efficient workflows for game developers, particularly during the critical pre-production phase of development.”

Yang added, “Cybever can simplify 3D creation with AI, and make prototyping faster for game developers through automation of terrain generation, layout design, asset retrieval, and placement. For consumers, our intuitive tool also lowers technical barriers, empowering everyone to easily create high-quality 3D worlds for use in personal projects and various kinds of user-generated content.”

I also noted there is a lot of competition, with more than one or two game AI startups emerging every week.

Yang said, “Cybever stands out with its unique blend of asset retrieval, procedural placement, and generation, offering more flexibility and control than competitors. It integrates seamlessly with Unreal and Unity, supports cloud-based collaboration, and ensures ethical, licensed asset use, providing a more comprehensive and scalable solution for 3D creation.”

As for the inspiration, the founders connected over a shared passion for storytelling, envisioning themselves as novelists if not for their current roles. On Shen’s first day at Google X, she began working on a project that involved detecting, simulating, visualizing, and evaluating objects—a serendipitous start to her journey into 3D procedural generation. This experience ignited her dedication to the field. Yang, who was the head of research and also served as her skip manager at Google X, eventually became her cofounder and CTO at Cybever.

The team has more than 25 people.

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