Categories: Entertainment

How Alan Wake 2 Night Springs Expansion Changes The Story & Canon

Summary

  • Alan Wake 2: Night Springs
    expands the lore by introducing a shared Remedy multiverse with connections to other Remedy games like
    Control
    .
  • The expansion includes three new episodes set in the fictional TV show “Night Springs,” featuring different protagonists and narratives.
  • The mysterious trans-dimensional TV host Warlin Door plays a crucial role in the main game and the expansion, revealing his origin and connection to the Dark Place.



While Alan Wake 2: Night Springs answers a few of the dozen or so niggling questions left over from the main game’s ending, its foray into dimension-hopping further complicates the lore by expanding into a shared Remedy multiverse. The first of two expansions for the breathtaking 2023 survival horror title, Night Springs introduces three brand-new episodes: Number One Fan, North Star, and Time Breaker. While the episodes are loosely connected by a central conceit – each is an episode of the fictional TV show “Night Springs,” hosted by Warlin Door – they follow different narratives with different protagonists.


[Warning: The following article contains major spoilers for Alan Wake 2.]The Alan Wake series has always referenced other Remedy games: Alex Casey is a clear stand-in for Max Payne, while the FBC’s presence in the second game ties into Control and that game’s Alan Wake-themed expansion, AWE. Some of these allusions might once have been waved away as the result of Remedy’s love for meta-jokes and narratives, but Night Springs takes things to a whole new level by suggesting that most if not all Remedy titles are part of the same shared multiverse. Control, Alan Wake, and seemingly even the experimental Quantum Break are now canonically linked.

Although
Quantum Break
is heavily alluded to during the Time Breaker episode, Remedy is unable to directly reference the IP since it is owned by Microsoft. If Remedy ever buys back the rights, as it did recently with
Control
, then the game may yet be fully integrated into the Wake universe.


What Is Alan’s Plan?

Lured By Wake


Over the course of Number One Fan, Rose blasts her way through hordes of haters and werewolf motorcycles in order to save her imagined lover, Alan Wake. Upon entering the Writer’s Room in Zane/Wake’s mansion, they embrace and the scene fades, only for Warlin Door to gravely intone that their happiness is merely ‘in the eye of the beholder’. Clearly, all is not as it seems.

North Star, the second episode of the bunch, stars Jesse Faden from Control and serves as a kind of parody of that game, in which the female protagonist searches Coffee World for her brother, Dylan. Instead of the Hiss, Jesse fights off a sentient coffee-entity from planet X-13, and instead of finding her brother, she finds Alan. Episode 3, Time Breaker, ends much the same way. Tim Breaker stumbles through TV sets and deserts and even a text-based Yggdrasil only to discover Alan at the twisted heart of the multiverse.


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At the end of Alan Wake 2’s new game plus – aptly referred to as the Final Draft – Alan appears to emerge from his spiral with newfound power, referring to himself as a “Master of Many Worlds.” Like Warlin Door, he now presumably has the ability to cross dimensions and exert greater mastery over the Dark Place. Until Night Springs, it was unclear exactly how this power would manifest.


In each episode, Alan Wake steps into other worlds – and, on a meta-level, other Remedy IPs – and edits them in the same way that he edits Scratch’s draft in the main story. The protagonists of all three episodes are searching for somebody within their own fictions – Alan uses his power to edit these stories so that each of the characters finds him instead. His actions are invasive and sinister; his motives totally opaque. Wake has never been above using people as puppets, but this methodical process of tricking and ensnaring is a new low.

Alan Wake, Mr. Scratch, & Thomas Zane Are Essentially The Same Person

Counterparts From Parallel Dimensions


Near the end of Time Breaker, Tim stumbles into a reality that takes the form of a comic book. He meets with Jesse Faden, who mentions that the different versions of himself are linked throughout realities. Her speech bubble overlays a panel showing a bloodied Mr. Scratch, Alan Wake, and Thomas Zane standing side-by-side. Like Tim and his alternates, they are hinted to be counterparts from parallel dimensions.

Another panel on the same page shows three different versions of Alex Casey/Sam Lake. Could one of them be the original Max Payne? Considering Remedy’s recent interest in expanded universes, and with a remake of the first Payne in the works, it’s certainly a possibility.

If these alternate Alans are able to mingle in the Dark Place, then the space must be a kind of border dimension. It can overlap into different worlds, into those of Zane and Wake and Scratch, and thus can be used by entities and people to cross over into different realities. Perhaps this is how Wake, upon mastering the Dark Place, becomes a “Master of Many Worlds.”


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Alan Wake 2 Ending Explained (In Detail)

Alan Wake 2 ends just as cryptically as it begins. Here’s what happens in the final chapters of the story, and what they mean for a sequel or DLC.

Who Is Warlin Door?

The Truth Of The Dark Place

Warlin Door appears in the main game as a mysterious trans-dimensional TV host. He supposedly disappeared from Bright Falls in the 1980s, with several fan theories purporting him to be the true father of Saga Anderson. Night Springs offers an earlier origin – a man who crossed accidentally into another dimension and merged with an alien entity that enabled him to journey between worlds.


Before Wake edited his story, Tim Breaker was tracking Door to the place where he first acquired his powers. This led him to a reality that takes the in-game form of a text adventure, but is actually described as a universe “where only concepts exist.” Tim is able to navigate this universe by simply willing things into existence, conveyed to the player through the selection of different lines of text. At the end of the first Alan Wake, inside the Dark Place, the player can similarly will things into existence by focusing their flashlight on floating words.

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This text-based dimension later takes the form of Yggdrasil – the Norse world-tree that connects all realities and enables passage between them. Tim follows the branches and reaches Alan. Yggdrasil and the Dark Place seem to be one and the same. They are both border dimensions with strong links to Bright Falls and Norse mythology (think Odin, Thor, and Saga Anderson), both have the power to form matter from language, and both contain Door and Alan.

Door, therefore, likely derives his power from the Dark Place.Night Springs explains that his transformation happened a long, long time ago. He may have appeared in Bright Falls in the 1980s, and — if the theories are to be believed — conceived Saga Anderson, passing on a portion of his supernatural powers in the form of her mind palace technique.


It’s a lot to think on. Night Springs is remarkable for how much it packs into so short a runtime. Clocking in at around 3 hours, it may seem slight compared to the 30 or so players will likely spend with Alan Wake 2’s main story, but the expansion’s rampant creativity and genre-bending twists more than make up for any shortcomings regarding length. Whatever answers The Lake House cedes when it releases later this year, one thing is certain – there will be a lot more questions.

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